stellaris disruptor. 9. stellaris disruptor

 
9stellaris disruptor  Anti-Corvette Fleet

; About Stellaris Wiki; Mobile viewStellaris Wiki Active Wikis. Planetary Defense Force Base. 9 - MrFunEGUY's Stellaris v1. I've logged 200ish hours in stellaris since 3. The more disruptors they have, the less actually effective weapons they have. so some separation makes sense as not too step on the toes of an existing weapon which is kinda the whole. Thread starter Proxima-b; Start date Jan 19, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. The counter to disruptors are weapons. . Choose weapons that ignore or are more effective against the enemy’s ship design. Autcannons are good, but can't compete. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. Lets break down the weapon and defence components available in Stellaris. While inferior to battleships they can be deployed faster and are sturdy enough to survive a firefight. The 3. At 0. which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. The disruptor fleet does well at the beginning, but. Stellaris 50365 Bug Reports 30685 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. A tag already exists with the provided branch name. PD starts with 10 Tracking and ends with 30. Jun 4, 2020; Add bookmark #6Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. ; About Stellaris Wiki; Mobile view The counter to disruptors are weapons. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. low range sucks, but covettes are fast and cruisers have 2 A slots, so with double afterburners they are also reasonably fast. . But, I have no idea for larger ships. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. . Members Online • Correct_Humor_3854. Keep in mind though: Even if you tell the game to spawn 18 empires and 5 fallen empires on a tiny galaxy, it is not guaranteed that. 3, no longer locked to ethics or civics every player. Against shields only and armor only. Stellaris Wiki Active Wikis. But, I have no idea for larger ships. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Explore a galaxy full of wonders in this Sci-Fi Grand Strategy YouTube Channel from Paradox Interactive. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. Stellaris 50512 Bug Reports 31005 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. r/Stellaris. The base can be built on any habitable planet or structure like ringworlds and habitats. X . Railgun is starter. The flak is superior to point defense early because of the tracking bonus. As for the "best" corvette build- early game it doesn't matter. Galactic Paragons expands the Council mechanic while introducing leaders with specialized abilities. A destroyer with lightning cloud and two s disruptors is a good, solid build. The range is too short and Battleships are all about long range. One could say that Titans are mini-flagships, since their aux components act as a force mulitplier, while being a sight to behold on the battlefield. Content is available under Attribution-ShareAlike 3. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. Another option is strike craft especially after all those buffs. Each Datacube will have a corresponding Consumable. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Focus on getting combat computer tech and use swarm. . They put it dead center near the star, so fleets can just avoid it entirely and move on to the next system. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. 1:1,1 The disruptor won on 1:1,2 ratio. But, I have no idea for larger ships. Xaphnir. Or with. r/Stellaris. 38 Badges. The obvious answers: larger fleets, with better tech, and more of them. The area provides access to several key points, including: additional. The less obvious answers: design your ships better to fight them, and use the right ship types. Computer system. It can work. Stellaris Wiki Active Wikis. 0 unless otherwise noted. Max Evasion Disruptor Corvettes are also pretty good at fighting x25 Crises, since Crises are scaled up through damage and hp multipliers. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. When you destroy an enemy corvette at range, it's missiles/torpedos and medium weaponry are nullified. (although arc emitter + disruptors & 1 hangar battleships give it a run for it's money. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue. Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. Can be lowered or increased by the AI Aggressiveness game setting. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. The ones who escaped became the Flood, the basically zombie virus of Halo. Azunai Jul 29, 2017 @ 1:53am. 230 items. I suspect it's gonna be fun in the competitive multi-player pvp arena when someone puts in the work and really learns how to do stealth effectively. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. 《 群星 》中有几种基本武器类型,几个类型也可以细化为不同系列的武器。. Habitat is overall better, because it's got research districts and it occupies it's own space, meaning you can still build orbital rings or another habitat over your capital. 部分起源是由上古版本的. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. FE/AE and the Contingency are the best examples for this. 2- If you are really, actually doing the hardest possible, as with mid-game scale. 太空战 ( Space warfare )是《 群星 》中的主要 战斗 方式,谁控制了太空,谁就控制了整个游戏。. 2023-09-12. AI players will always retreat when they lost 50% of a fleet in a space battle. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. 0 unless otherwise noted. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Full Disruptor fleets can be a thing, but the issue is raw DPS. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. com. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. Stellaris Grand Admiral Roleplay: Ancient Relics DLC Gameplay / Let's Play Highest Difficulty + Maxed 5 x Crisis - SNAIL WARS - The Search for the Holy (U. Accelerating tech later is much worse than accelerating tech earlier, because the earlier advantage means you'll be accelerating more and longer than if you deferred it. In 3. Three variations of the ascension perk to start your nanotechnology journey have been included; one for Organic Empires, one for Synths, and one for Machine empires. Go pure dps (20-30% disruptor + 70-80% autocannon / mass) Conversely, the bigger, the less significant shields or evasion will be, and the more significant armor. Imo, yes. Byju's has also dismissed reports on the ED’s finding. Both have the same Accuracy. Disruptor cruisers. How good are disruptors? Discussion I've read that some people fit disruptors to their missile ships, just so that every weapon bypasses shields. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Use the torpedo computer, and fill up free slots with missiles. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. no weaps (popped a reactor to bring the evade down to 80% again), hovered around 29%. ago. . Each module has it´s own tech. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. • 10 mo. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…6. This mod adds three new very expensive edicts capable of reducing the time. Both have the same Accuracy. But it does miss, turning great early-game potential into a slow, dull grind. Disruptor corvettes in particular, but the spiritualist FE does have focused arc emitters. I. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. You would see very few survivors among corvettes. Stellaris 3. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. Also crystal infused/forged plating can add to hull. Governor Ships, I feel, are likely going to be similar to Sector and Planetary Governors in Stellaris however, they're more mobile - so they can be moved to where they're most needed, and affect both the sector, system and/or planet they're orbiting - on account of being assigned to a ship (probably like a Scientist is to a ship, or an Admiral. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. Legacy Wikis. If your shields and armor can take it, good. Missiles start with 0 Evasion and end with 40. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. This page was last edited on 18 April 2022, at 03:36. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet size, fill the rest (1/2-1/3) with corvettes. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. Basically autocannons are one of best early weapons and one of biggest trap in endgame. Without rating this mod it's much harder for. Ideas, bugreports and improvement suggestions are very welcome. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. 9 (played a couple more in older versions). Have had good success with pure disruptor corvette fleets. So even if the armor provides the same (or even less) protection, your ship will still be fully able to fight while the armor is being damaged. For example, you could equip destroyers with S and M weapons along with PD with the gunship + picket section combo with the tracking AI if you are figthing a mono missile corvette fleet and have the ability to switch it up by getting L weapons if you are fighting anything bigger than a. 29. I usually using few battleships with different specify weapons like Rocket hangars and artillery. Each unique system has an unique event, anomaly or archaeology site related to it. 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In term of DPS, one Disruptor Crusier has 76. If you can then do this for two systems. Each enclave has two or three basic interactions, and a. What is the Stellaris combat rework meta and how will things change in patch 3. Unlike most weapons, they get less efficient when used in larger slots. Cloud Lightning is only good if you're using Arc Emitters as well. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Read the latest from the galaxy. I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. The more disruptors they have, the less actually effective weapons they have. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Can fit into Small and Medium slots. Stellaris 2. Stellaris - [3. Tbh I’ve had trouble finding a place for titans in my navy since the patch, given how restricted their loadouts are. #8. r/Stellaris. A destroyer with lightning cloud and two s disruptors is a good, solid build. Technology. Also: armor is better than shields now, stack it up higher than shields on your ships, its worth it. At 0. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Have only so many chances to roll for Disengage. But, I have no idea for larger ships. In particular, early disruptors are great against enemy corvettes which missiles - with their 25% tracking - often aren't quite optimal gainst, and where torpedoes are useless with their 5%. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. I am thinking of a station that can sever a hyperspace connection. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Content is available under Attribution-ShareAlike 3. 1. At 40 repetitions you have increased the damage by 200%. Stellaris: Suggestions. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. But it's effective against all. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Jump to latest Follow Reply. . For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. Autocannons are good on corvettes. 7. For each empire is a homeworld growing super juicy. 6 for fleet combat? We will look at. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 7. This is random and decided at the start of the game. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Generally. You just select an object in one system, enter the command code in the console, then select an object in anther system, code again, and it makes a hyperlane appear. Please utilise this projects` GitHub issue tracker. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. 每一种武器都有不同的攻击侧重点,针对不同装备的敌人要灵活选用不同的武器,如. The ones who escaped became the Flood, the basically zombie virus of Halo. Feedback on where you faced an issue can. To every person who thinks, that you can conquer the world in just one game, I'll you one thing: Don't turn Mega Campaign into a map painter. Also crystal infused/forged plating can add to hull. Design doesn't matter early on. The absolute most cheesiest strategy that I can possibly offer with my 1500 plus hours is, for this update, as follows: 1-Criminal Heritage pick: this goes even better for larger maps with more empires to take. They also work well as a complementary weapon on Torpedo Cruisers. This latest expansion allows players to strengthen their empires by fine-tuning and customizing the leaders of the empire and make the most of what their characteristics can offer. Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. May 20, 2019 239 0. $13. Flybaby2601. Put your desired fleet in the catapult, select it, then open the galaxy view. Stellaris Combat Rebalance has a new meta. in 1. . Communications Jammer? Does the communications jammer affect enemy fleet approaching within system, when they get into your weapons range? What even is the point of that building? I would guess the idea is that when in system, it slows them down,. A combination of 50% armor and 50% plating also works against torpedo and strike-craft heavy enemies since both ignores shields. 6 fleet comps matter more than ever. Add a Comment. EulersApprentice • 1 yr. Jul 9, 2019; Add bookmark #1 What technology, if any, does the technology for null void beams require?. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. large ships), but corvettes don't have high armor and they have high evasion. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. 64 DPS. But, I have no idea for larger ships. Between 1/4 and 1/2 of your score. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. As far as I'm aware, Disruptors can't even hit strike craft. Take for example someone using Neutron Launchers + Mega Cannons. (Arc Emitter, Disruptor etc. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. I dunno how viable it is but it's pretty funny to decloak on top of a fallen empire fleet 3x your size and win. The damage difference is minimal between that and three small weapons, and running all missiles can be superior but again if the AI runs heavy PD you're gonna. 这个攻略不够好?点击进入 Item:Component templates/MEDIUM DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Pulsar Choke point, only way in. Adding espionage tools, a. A destroyer with lightning cloud and two s disruptors is a good, solid build. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. "Stellaris how to get rid of unwanted populations" "Stellaris how to gain access to the slave market" "Stellaris how to stop comitting war crimes" "Stellaris criminal. If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. Also crystal infused/forged plating can add to hull. The Overlord expansion adds three new Megastructures to the roster, each unique in design and function. #4. The other 3/4 times you will get a different event. 6 that's still being established. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. A destroyer with lightning cloud and two s disruptors is a good, solid build. Feb 15 @ 2:40am Depends on which AI personality you're fighting. notagoodpainter. A destroyer with lightning cloud and two s disruptors is a good, solid build. 3. Well, in some cases a small Gauss Cannon could be better than a small Phased Disruptor, but in such a case a Stormfire Autocannon is always even better. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. Jump to latest Follow Reply. But it also penetrates armor by 50%. 1:1,1 The disruptor won on 1:1,2 ratio. DEAAAAAAAAATH! TO THE ENNEMY OF THE HIVE !Ever wondered what happens when an underwhelming weapon is obtained too soon? The Galaxie BREAKS. L/M/S is the best destroyer arrangement with the S slot having point defense in it. 手动安装模组的步骤通常如下(模组自带安装方式时,请使用其自带的安装方式):. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. Stellaris Combat Rebalance has a new meta. See relevant content for Lethalitysto. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 电磁干扰器 - 数据. i dont mind that idea. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Gun batteries. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your shields or are absorbed by them. disruptors generally dont belong on larger slots, if you want to have a strike at shields at longer range, arty or the torpedo option would probably be better. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. Only if you're against a disruptor or lightning-heavy enemies. Click the "Catapult Fleet" option from the icon bar. They also look amazing and are perfect for showing the galaxy why you deserve to rule the stars. This page was last edited on 18 April 2022, at 03:36. But, I have no idea for larger ships. 18 alloys and . Unique systems. Let a wave of new customizable options for your empire crash into Stellaris, with a treasure trove of new species portraits, ship set, origins and more. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. 1:1,1 The disruptor won on 1:1,2 ratio. In our internal tests, the disruptor corvettes, carrier battleships and two different destroyer fleets (gunship and screen) completely hard countered the torpedo frigates. During that time, the game has changed in many ways with the various species packs (Plantoids, Humanoids), story packs (Leviathans, Synthetic Dawn, Distant Stars), and full-fledged DLC (Utopia, Apocalypse) as well as all of the free. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. Then there is the one that decreases opponentsnshields by a substantial amount. In this video I show how disrupters are highly effective against smaller ships even when used by larger ships such as Cruis. Add a Comment. Hi guys, Can you explain what is the problem with disruptors? Also, what other weapons - aside from missiles - is buggy at the moment? your input will be. They're also energy weapons, so they will get stronger relatively quickly once you get to the repeatable technologies during late game, as there are. Missile Cruise. 9. So load up your corvettes and destroyers with disruptors so they can shred corvettes. However, there is one exception: defense platforms cannot disengage. 6 ? I play mostly SP and some co op with friends , and i notice most people in the subreddit build mostly battleships at the lategame. plasma weapons are great against high armor targets with low-ish evasion (ie. . Apr 19, 2021. Stellaris Real-time strategy Strategy video game Gaming. Park disruptor fleets at the entrance to a system, watch as the enemy loses fleet power at a 5:1 ratio when they warp in. 2 Disruptor T3; 3 Point-Defense T3; 11 Armor T5; 11 Shields T5; 3 Shield Capacitor; 2 Regenerative Hull Tissue; Dark Matter Reactor; Jump Drive; Dark Matter. But baseline, a Disruptor has less than half the average damage output of any other equivalent weapon. [Out of Date] - 3. It’s unavoidable, and you can’t move past it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It's very sci-fi, but the concept to a phase disruptor is that your emitting something that causes matter to spontaneously disorganize/shift/skip along the phase gradient( plasma>gas>liquid>solid). One reliable method to determine what tier a research item belongs to is to go to the Stellaris Engineering Research Wiki page and look it up. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…Datacubes are rare items that allow you to unlock more items for the loot pool. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. 0 unless otherwise noted. Stellaris' patch 3. . 1; 2; Next. This page was last edited on 14 October 2017, at 11:48. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. My guess is that it was a reused art asset. Distruptors yes, siphons no. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. I'd be curious about this, too. Within a year after colonizing the planet in the system, an event mentions how the dry world has a pulse. As well a big thank you to Youtuber L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. L-Cluster. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. Stellaris: Suggestions. 5 and below they cannot declare war on empires considered Equivalent. Vote. Legacy Wikis. Disruptor (S, M), Particle Launchers (L): Can be salvaged from mining drones; Ming lasers are good against armor and hull and are direct competitor for Energy Laser weapon type;Later game, disruptor corvettes are better than missiles. So 15% high damage, but the Corvette has a number of other advantages. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. Since your corvettes are programmed to get up close to enemy ships anyways they synergize very well. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. Each personality has a different loadout for their ships. With the upgrade after that being obligatory quantum insert. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. All heavily integrate Nanites and make them an essential component of cutting edge empires. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. Not enough.